![]() ![]() fixed a bug with map mods that can roll decimal values, e.g.heists, incursion temples, logbooks, etc. To prevent errors, content-tracking is now disabled in league-specific instances where additional content is impossible to occur, e.g. Improved accuracy for tracking league-specific dialogue in order to prevent erroneously tracking content when there is none (just like in Quin69's streams) ![]() If you're interested in translating, keep an eye on the discussions sectionįixed a bug that caused highlighting for static rolls to be applied only to the first roll within a hybrid modįixed a bug that caused the background of jewel-weights to be too bright for weights below 150, making the text unreadable In this first update, the mapping tracker should be usable on non-English game-clients Multi-language support will be implemented/expanded on a step-by-step basis over time It also requires AutoHotkey 1.1.36 or newer: downloadĪdded support for tracking Sanctum runs (suggested by Lykrin via Discord)Įach floor will count as an individual 'map' in the log-viewer, with tracked loot, kills, run-time, etc.Īdded preliminary support for community-sourced translations to enable users to run the script with non-English game-clients (and also use the script in different languages in the future) Non-GitHub users: add me on Discord (lailloken) Post general feedback, ideas, and opinions here If there isn't enough space above/underneath, the panel will be displayed to the left/right of the cursor (new) The panel will be displayed above the cursor if there is enough space, or underneath if there isn't (unchanged) fixed an oversight with panel positioning when using very large font-sizes, resulting in the panel clipping outside the bottom edge of the monitor (reported by RARaines via Discord).fixed base-stats not loading for rune daggersĪdded an error tooltip in order to avoid confusion when trying to import "gems only" builds from exile-levelingĪdded a potential fix for the leveling-timer UI bugging out (reported by dsf3449 in #312).You can find a quick-start and general usage guide here It also requires AutoHotkey 1.1.36 or newer (but not the v2 branch): download The item quantity and rarity bonuses from bosses stack additively with other monster-specific bonuses (and multiplicatively with player/map bonuses).V1.50 is NOT backwards-compatible with v1.30 and below, it requires a clean installation Boss monsters receive both bonuses, but the base monster map bonus is additive with the boss monster map bonus. ![]() Multiplicative life based on the monster's rarity and level.Īdditional scaling applied to monsters in maps. ![]() Please note these are base attributes, meaning they will be further multiplied by the monster's specific multipliers, it's rarity, modifiers and so on. There is a penalty to the number of items dropping in areas more than two levels lower than your character level. Rare and Unique monsters drop items of monster level +2.Magic monsters drop items of monster level +1.Normal monsters drop items of the same level as the area's monster level.Monster level determines the item level of items found in chests in the area and items dropped by monsters : A monster's level also limits which affixes it can receive if it is magic or rare, including special affixes such as Nemesis and Bloodlines modifiers. The level of a monster determines its life, damage, and defenses. ![]()
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